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New New Dungeons

1/13/13 by Lan14n
Updated 1/13/13

Been working on just dungeons for the past 2 weeks. Current progress is 22/28 for the dungeon backgrounds and 2/28 for the battle backgrounds (the first game only had 5 backgrounds). Still a long way to go (-_-). Here are some of the indoor dungeons.

New New Dungeons


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your giant images broke the site, I HOPE YOU'RE PROUD

I love the way it looks so far! :-) I also love that you're bringing the monsters from the first game into the second game! :-) I really love the title, it's got me very interested in the game now! :-) I do have one request though, could you PLEASE make chests appear more often in the rooms!? :-) Do you know if it will be ready for us to play by summer? :-) That's all for now! :-) Keep up the excellent work! :-)



okay i want to get some things clear here: i love crystal story
but i hated the weapons that only incrase one stat not seeing equipment on my chars and being given a roster of non customizable chars! and the enmeys chasing you try poking around at other RPGS and trying staonatry monsters and maybe faster movment

Lookin' good so far, and have you considered adding enemy animation? (I know a shit-ton of animators if you're interested.)

1/13/13 Lan14n responds:

nope :(

What I did instead was ask for help on special (skill) effects, so it looks a lot better now. I also added some code that will move/shake monsters when hit, so they'll look lively. I also added more monsters to compensate for the lack of animation. Currently it has 100+ monsters on the bestiary, and I'm adding more for optional quests.