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Lan14n

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Joined on 4/7/07

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Lan14n's News

Posted by Lan14n - May 26th, 2013


Hey! Haven't updated in a long time. Been really busy. Work on the intro cutscene is going fairly well. I'm still a beginner in animating, but I got some great help from Tyler. Some parts are still unfinished.

Learning Animation


Posted by Lan14n - May 10th, 2013


Hey! Sorry no update this week or the upcoming week. Next week is my finals. After that, I can go back and work on it full time again. I've just been fixing bugs and trying to optimize the game, so no major updates.

Anyway here is another intro art I've been working on. This is the part where Hiro single-handedly defeated the Dargon.

Finals Week


Posted by Lan14n - April 29th, 2013


Here is Alchemy. Alchemy is the replacement for feed pet. Instead of a random item spawning based on the rarity of the food, each monster will now have a chance to drop ingredients. Alchemy is where you can combine ingredients to form other items (weapons, armor, potions, and grenades). There are 14 types of weapons per character, but only a limited amount are available in the wild. The rest are only available through alchemy. You can then upgrade them through the armory (up to 4 tiers).

Alchemy


Posted by Lan14n - April 22nd, 2013


Finished the UI for the Bestiary and Alchemy. Here is a preview of what it looks like. Currently, the Bestiary has 100+ monsters. I'm aiming for ~150+ after I finish the optional quests.

Bestiary


Posted by Lan14n - April 14th, 2013


Hey!
I decided to make the defense minigame its own separate game, so I've been working on that all week. It will still be a minigame inside Crystal Story 2, but the standalone game will have more levels and more towers and it will have its own mini story. Tyler is going to do the art for it. We are almost done with it and we will probably need testers for it probably next week. Not sure yet though. I will keep you guys updated.

Anyway, I have been working on the intro as well. Here is the full image of what I finished so far:

http://lan14n.deviantart.com/art/Crystal-Story-2 -Intro-Part-1-365627951?q=gallery%3Alan14n&qo=0

I've also submitted this on the art portal:
http://www.newgrounds.com/art/view/lan14n/mercen ary-inc-scroll

Crystal Story 2 intro and minigame


Posted by Lan14n - March 31st, 2013


Happy Easter! / April Fools tomorrow!

I decided to take my time on working on the intro. The recap for the intro will be one big scrolling image. I'm putting more effort in cleaning up the line art and putting line weights. I bought the new version of Manga Studio and it's really neat.

Spells and items are also now categorized for easy access. I'm planning to add a lot of items and spells and it became a hassle just to find what you want from the list.

Happy Easter Update!


Posted by Lan14n - March 23rd, 2013


Midterm + Project + Sick = no update last week :(
Anyway I've been trying to work on the intro and I'm thinking of using a paper ink style of recapping the previous events. Here is my first attempt. I am not completely satisfied with it and I'm probably going to redo it tomorrow.

Intro first attempt


Posted by Lan14n - March 11th, 2013


Hey! Delayed update. I'm still working on the last minigame. Still taking longer than expected, but it's almost done. Cutscenes are next. Anyway, here is a preview of the "Charge" mechanic in the game.

Crystal Story 2 Charge Mechanic


Posted by Lan14n - March 3rd, 2013


Here is a sneak peek of the 2 defense games. I greatly underestimated the work on the new one and I spent a week working on the path finding algorithm : (

The objective of the new defense game is to hire mercenaries to stop the oncoming horde that is attacking Crystalia. Each mercenary has his own unique use and can be upgraded. You can move them around to block the enemy's path and attack them.

I am still using placeholders and I have to change the sprites. I am still working on it right now.

Defense Minigames


Posted by Lan14n - February 17th, 2013


Hey Guys! Big update:

Check out the battle preview for the game:

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Some features that have been added:
- Character Movement
- Zoom
- UI overhaul

Some notes on what to fix:
- Move the character attacking in front of the defender
- Change the "Turn Indicator" symbol
- Add a camera shake when Fire is casted
- Make new icons for the commands
- Fix Icons
- Make a new "Quest Complete" popup
- Fix Sound Effects and add voices

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